Anodyne Developer Starts Movement for More Online Indie Stores
By Javy Gwaltney | Contributor Published: 07/19/2013 11:37 am EST
Sean Hogan, one of the two developers behind the Zelda-inspired (and quite good) Anodyne, has started an online indie game store that features the works of other developers. In a blog post that coincided with the store’s opening, Hogan wrote about the gaming community’s need for “personally-curated Indie Game Stores for lesser-known titles.” He hopes that other developers will follow suit and open their own stores. I contacted Hogan and asked him about why he believes what he’s calling the “The Indie Game Stores movement” is important. This was his answer:
The Indie Game Stores movement is trying to get more people to create their own “storefronts” composed of lesser-known games, as well as personal descriptions of why they enjoyed those games, and additionally, to try and get people to consistently update those storefronts. This way, when they promote a game on Twitter or some other social media site, they point their friends to the site. The lesser-known games get more sales, and since there is a permanent residence for past recommendations, other lesser-known games that were recommended in the past also may get more sales.
This is important because the popularity balance of the indie game scene is totally out of balance – games that become hyper popular do not need anymore promotion, and arguably by exposing people to only a select few games, we’re hurting the scene as a whole when we lead future developers or players to think “indie games are this”.. There’s a lot of potential to increase the value of the medium of games if we can expose more games that did not “make it” financially/popularity-wise, giving developers more reference material to play and learn from. If you just stood around Steam all day, you could easily be misled to think that indie games are only consisting of things under the “Indie game section”, or possibly that those are the only Indie games worth playing.
We need a more consistent way for people to discover obscure games other than fleeting articles or mentions.
If you’re interested in what Hogan is doing, you can follow the movement’s Twitter account for updates.
When he isn’t teaching or cobbling together a novel, Javy devotes his time to writing about these video game things. He’s a contributor and the former game editor at CultureMass. You can follow the trail of pizza crumbs to his Twitter feed @JavyIV.