Sean Hogan, one of the two developers behind the Zelda-inspired (and quite good) Anodyne, has started an online indie game store that features the works of other developers. In a blog post that coincided with the store’s opening, Hogan wrote about the gaming community’s need for “personally-curated Indie Game Stores for lesser-known titles.” He hopes that other developers will follow suit and open their own stores. I contacted Hogan and asked him about why he believes what he’s calling the “The Indie Game Stores movement” is important. This was his answer:[quote style=”1″]
The Indie Game Stores movement is trying to get more people to create their own “storefronts” composed of lesser-known games, as well as personal descriptions of why they enjoyed those games, and additionally, to try and get people to consistently update those storefronts. This way, when they promote a game on Twitter or some other social media site, they point their friends to the site. The lesser-known games get more sales, and since there is a permanent residence for past recommendations, other lesser-known games that were recommended in the past also may get more sales.
We need a more consistent way for people to discover obscure games other than fleeting articles or mentions.[/quote]
If you’re interested in what Hogan is doing, you can follow the movement’s Twitter account for updates.