Scariest Enemies in Gaming: Deathclaw

Halloween is a special time of year when many people celebrate all that is terrifying and horrible. As with other entertainment mediums gaming has its fair share of horror games and frightening characters. Some games are specifically intended to frighten the player as a core experience, where others have unnerving elements purely by happenstance. Some of these occurrences take the form of jump scares in a specific scene or even an entire level in an otherwise tame story.

This week in the run up to Halloween 2015, we’re exploring six of our favorite enemies in video games that make us turn and run in fear.

Deathclaw (Fallout)

Fallout is not specifically intended to be a horror game; however that immediately changes when encountering a Deathclaw. As the name implies these massive enemy creatures have giant claws and offer nothing but death to anyone unlucky enough to cross them. They can be encountered individually while wandering the post-apocalyptic wasteland, however more often than not travel in groups exponentially increasing their threat level.

The towering size of these beasts and their unmatched damage potential are far from the only characteristics contributing to their killing power. Deathclaws have the ability to run unbelievably fast, which makes outrunning them on foot difficult to say the least. Unfortunately this is combined with the fact that “arm’s length” has an entirely different meaning for them as their long arms have a more effective melee range than many firearms in the game.

The deadliness of Deathclaws is further exacerbated by the openness of the Fallout games. Due to the level-based role-playing nature of the games, it is entirely possible to encounter a Deathclaw far before you reach an appropriate level. It could even be argued that even top-tier players are never truly prepared to deal with the most terrifying monster of the wastes.

Artimus Charest-Fulks

Artimus Charest-Fulks

I am a technophile and amateur space archaeologist who has been playing games for longer than I can remember. My fuel is an unwavering passion for the escape and immersion only video games offer. I avoid subscribing to any one specific genre and instead look for enjoyment in all that games have to offer. Whether it's nostalgia in Halo, competitive rivalry in Mario Kart, winning strategies in Civilization, living a fantasy in Mass Effect, or anywhere in-between; if there is fun to be had I will surely find it. Go Leafs!
Artimus Charest-Fulks

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Daniel Castro

Daniel Castro

Daniel is an engineer, teacher, and freelance writer and translator. He considers himself blessed to be born during the the times video games were created, and has followed their development as an entertainment and artistic media ever since. He loves talking about video games as much as he enjoys playing them, and he's always ready to introduce gaming culture to a newer audience.

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