Banished by Shining Rock Software is a recent addition to the city-building genre nestled somewhere in the gaming galaxy between the Sim City and Farming Simulator franchises.  It takes a special kind of patience for this game; not just the patience to slowly cycle through various building locations or meticulously lay out a farm, but the kind of patience that can handle hard winters, poor crop yields, inevitable death, and

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In February of 2013, Blair Fraser at Ironclad Games made a pretty big prediction about the future of Real Time Strategy games: “It’s a dying market.” He cites the Starcraft series, Sid Meier’s Civilization franchise, and Ironclad’s own Sins of a Solar Empire as exceptions to this doomsday prediction, but held that the style of gaming as a whole now appeals only to a “niche” market and most games aren’t going to “get big numbers.” Citing creative stagnation

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So if you played XCOM: Enemy Unknown when it came out a year ago and liked it, you should stop reading this review right now and go play XCOM: Enemy Within.  It’s more of the same, and while that might be a bad thing in most instances, it’s not in this case. See, Firaxis Games has done something brilliant with Within.  Put simply, they’ve cheated.  They’ve created an expansion without

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Tower Wars is a bait and switch.  That might seem like a cruel and unnecessary criticism, but it’s the truth.  Graphics and concept both hook the player, line and sinker.  Soon, though, you start to realize that the game isn’t an exemplar of its subgenre, but a typical, tiresome rehash. Tower Wars, as its name implies, is a Tower Defense game.  Like other Tower Defense games, the real challenge for

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