The beauty that is Space Pirates and Zombies is really hard to explain. I mean, it has space pirates, which is something that should probably be everyone’s favorite thing, and then it’s got zombies, which seems to be everyone’s favorite thing since The Walking Dead came out.  Two great things put together makes an even greater thing, right? Full disclosure: in my time paying SPAZ, I noticed less “zombies” and

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Bionic Dues by Arcen Games is like something straight out of the eighties. It’s a roguelite game, so it’s automatically meant to be a challenge. With it’s retro arcade-style graphics and playstyle, the game harkens back to an era rife with paralytic social terror, a time when the Cold War meant the constant threat of nuclear annihilation. It sets a tone that I wonder if the game designers meant to

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So when I started playing Shelter, I knew what I was getting myself into.  I realized I’d be playing a momma badger protecting her momma badger babies.  I knew there would be tears.  Mommas cry, and that’s ok; crying isn’t just for badger babies, it’s for momma badgers, too.  Playing a momma badger, you’re bound to have the strings of your heart tugged a little. But then I barked as

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I had some doubts going into Divinity: Dragon Commander.  To be honest, while I’m always up for some tongue-in-cheek entertainment, a dragon with a jetpack is a bit too much for me.  I mean, how silly is it to have a dragon sporting a jetpack?  The thing has wings.  It should quit being a lazy bum and just fly like normal. Except, of course, that a jetpack flying dragon is

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