Deadfall Adventures is exactly the type of rote first-person shooter that gaming enthusiasts imagine when they rant about the genre’s over-saturation. It is a game that claims to pay homage to that which inspired Indiana Jones, Tomb Raider, and Uncharted, but instead flounders in the shadows of higher quality work. During my time with Deadfall Adventures, I got the impression that it was made for screenshots. The environments are genuinely

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In the video game industry there is a slowly prevailing trend of activism seeping its way into opinion pieces and reviews. It shouldn’t come as a surprise. The industry has a clearly documented imbalance, one of several glaring chinks in its flashy exterior. Women and other minorities are underrepresented or poorly represented in many areas, especially the big budget titles that tend to define the medium. As this trend to

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In our sophomore entry into our letters series, contributor Jon Gregory and editor Nick Hahneman examine a favorite game here at CultureMass, From Software’s Dark Souls. We discuss what makes the title unique, from its infamous difficulty to its distinct art style, and ruminate on its long-lasting appeal.   Hey Nick, I’m not sure about you, but my first experience with Dark Souls was pretty short. I spent hours fighting the Asylum Demon

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The brutally difficult reputation of the Rogue-like genre is so often paired with pixel art and old school side scrolling aesthetics that most people would describe it using those features. Rogue Legacy, The Binding of Isaac, Spelunky; all pay homage to classic games. Full Mojo Rampage isn’t that though. There’s no pixelated edges in the dark hues of its voodoo inspired art style and no platforming to be found. For

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