Role-playing games are a hard sell these days. I’m not talking about the Fables and Dragon Ages, I’m talking about the Baldur Gates and Neverwinters. The thing that marks a game like Divinity: Original Sin aside from the RPGs mainstream audiences have come to know over the course of the last half-decade is its more literal and traditional interpretation of RPG elements; traditional interpretations that have given less focus to

Read More...

It is that time of year again! 2013 was an interesting year. Video games themselves benefited from a greater critical discourse, indie titles gained even more saliency with the gaming public, and new consoles released. It was also an interesting year for video game soundtracks. The pool of talent was deepened and widen in 2013, as more and more indie developers sought composers and musicians to provide a certain kind

Read More...

No publisher would have Battle Worlds: Kronos. King Art Games shopped it around, but no one was willing to take a risk on a turn-based strategy game that purported to take the genre back to its roots. While other turn-based strategy games were experimenting with ways to bring the genre up-to-speed and in line with the business of developing a game in today’s industry, King Art was making a game

Read More...

What the hell are Mario games on about these days? Why do we keep playing them? Surely, part of it is a nostalgia-driven demand for Mario games. We grew up with these characters; we grew up drawing Mario levels on pieces of scrap paper; but, at some point we actually did grow up. Mario has never been “just for kids”, as some may have you believe. Nostalgia is only part

Read More...