You may be thinking this is yet another Flappy Bird think piece, wherein the writer wistfully gazes into his own navel for thousands of agonizing words, wondering what he could have done and why it is a lesson to the rest of us to be better people or to fix the acerbic nature of online interactions, the definition of “indie” development, or any other of a number of things that

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While 2013 was the year of the Kickstarted game (to varying degrees of success), 2014 seems to be, at least at this early stage, the year of Early Access. While there have been Early Access games prior to this year (notably money-printer Minecraft and others such as Kerbal Space Program and Prison Architect), the December release of DayZ and, recently, the release of Rust seem to have set a tone

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Nidhogg desperately needs a “record that” function. Long in development from developer Messhof, the combination fighting/football/volleyball game has its share of moments that leave mouths agape, but the total package is lacking in an unfortunate way. Nidhogg is, on its face, a two-player dueling sword-fighting game, in the spirit of the classic Bushido Blade remixed through a modern indie style. Nidhogg is reminiscent of contemporaries Towerfall and Samurai Gunn, but

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