By Stephen Wilds | Contributor Published: 07/10/2013 10:00 am EST
Publish date: July 10, 2013 Publisher: Dark Horse Comics
“Dying never hurts anyone, except those it leaves behind.” – Cherri Cola
Back again, in this crazy Wild West world filled with the wickedness and wonder, but most importantly containing the Killjoys—I’m pumped! The end of the first issue left readers confused as to what happened in the battle at the nest between the scarecrows and Val’s new band of wannabe Killjoys, but fear not, though their home was destroyed, it seems they have all survived, but that is not where issue two begins.
First, a much deeper gaze is given into the life of Korse—a scarecrow, one of the bad guys. Korse is not doing so well, though; scarred, pill popping, and wearing frilly sleeves, he has been called in for a work evaluation, slacking in his role as an experienced killologist. Some of the transitions in this scene are odd and jarring, but that does not keep writer Gerard Way from getting the point across. Korse is an interesting character and it will be quite amusing to see what kind of trouble he is actually getting himself into.
The do-gooder resident android hooker, known only as Blue, is still working hard to try and save her dying porn-droid friend, Red. No good deed goes unpunished though, and I expect Blue to take a very interesting turn as well in the following issues, as she will most likely be forced to resort to some more drastic measures. Cherri Cola has found the lost and scared little girl, who still isn’t sure if she is actually special or not. Cola wants to be a pacifist, no matter how good he may be with the ray gun. He instead talks to the girl about the spirituality behind death, the colors, and the witch—all interesting, but I am a fan of Destroya myself.
The True Lives of the Fabulous Killjoys #2 does the series a huge favor by focusing on the secondary characters from the first book, but still providing just enough of the main characters to keep everything interesting. The title feels established now, the chessboard is set, things are beginning to intertwine, and trigger fingers are getting itchy. By the end of the issue, the Killjoys are no longer satisfied with keeping the battles out in the desert, wanting instead to take the fight to the doorsteps of Battery City. Cola is convinced that Val is dangerous and his actions will just put more of his friends in body bags, but even after his warning the only thing that the girl can think about is learning how to shoot, wanting to be more than just a survivor this time.
“Louder than Satan’s sound system.”
I said I was pumped! I want more of Battery City, more lines that flow like musical lyrics, more explanation into the different religions, and sure as hell some more Draculoids. The book still has its issues with narrative, transition, and pacing, but none of these things should stop readers from picking this up at their local comic shop. Becky Cloonan’s art is top notch, even if the map at the end doesn’t compare to last month’s bonus pages. Killjoys #2 is about the sensation and thrill of build-up; not that this could be called a calm, but there is certainly a storm coming.
Summary:GOOD: Welcome back to the Wild West with ray guns and Draculoids, as I excitedly flip the pages and hold tight to my colors, praying to Destroya. The world of the Killjoys craves that raw excitement and is quite deserving of it.