It is that time of year again! 2013 was an interesting year. Video games themselves benefited from a greater critical discourse, indie titles gained even more saliency with the gaming public, and new consoles released. It was also an interesting year for video game soundtracks. The pool of talent was deepened and widen in 2013, as more and more indie developers sought composers and musicians to provide a certain kind

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The Grue Crew Episode 5: The Best of Music in Games of 2013

Welcome to the fifth episode of The Grue Crew! The Grue Crew is a games-focused podcast hosted by CultureMass.com that focuses on video games in a broader cultural context. We’ll strive to discuss not only what makes games fun, but what makes the tick and why we find them so fascinating. This episode is a bit different from the usual fare and opposed to the usual chats the Crew has, this

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I powered up Company of Heroes II not knowing what I was getting myself into.  I knew that I loved the first game, and after playing it off and on for almost six years, I was excited to finally see what its sequel had to offer.  In that way, sequels are a bit strange. We can never view them as just a singular title.  Instead, they’re like a strange Siamese

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There’s been this creeping trend going through all my RTS games lately like a vine of abject pestilence, stinking up my experiences and giving credence to all of my “it was better in my day” monologues.  I mean, it was better in my day.  It was a time when you bought a game and you got that game, not part of a game and a promise of ‘DLC to come’;

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