In a previous article I asked you—dear readers—“Is there a right way to enjoy a game?” as I talked about “the controller setting” that has turned the gaming community upside-down: Inverted Controls. In the aforementioned article I rambled about my own reasoning behind Inverted Controls, how I got used to this control setting, and how does it feel to be “that guy” who messes up with your normal non-inverted control

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One of my part-time jobs is to teach English as a foreign language, so I often ask my students about what do they do in their free time in order to fetch some examples we can work in class. In one of these sessions I asked a group of teenagers how often did they check their e-mail; their answer was basically “Nah, no one checks their e-mail anymore”. That response

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Ever since online multiplayer became a major factor in videogames, many of these options have been shoehorned into many titles; mostly because statistics showed that videogames that included some sort of multiplayer mode were selling better than games that focused on a single player structure. This –now ending– gaming generation became notoriously obsessed with online multiplayer. Developers and publishers made sure to include some kind of multiplayer option into their

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While the idea of plugging the newest generation of videogame consoles to the Internet seemed like a really good one a decade ago, I also feared that it would let some of the PC gaming horrors into our living rooms, like unfinished games that would need to be patched later, and being constantly lured to buy DLC behind every corner. But the idea of having the chance of playing online multiplayer

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