Magrunner: Dark Pulse is another game in a series that have emerged in the post-Portal first person puzzle genre. While it may not be the freshest example of melding puzzle and story, it is certainly one of the more exciting titles that tests the player’s brain and reflexes while delivering a compelling story in a well-crafted universe. Magrunner opens with a beautiful cinematic that paints a picture of the world

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[quote]There’s solace in the clouds my friend, and wonders passing by and by, so bend your knees and away you go, to look for castles in the sky.[/quote] Castles in the Sky is a unique, warm, beautiful little debut game from developer The Tall Trees. A fairly unassuming game, it features a young boy and his red balloon drawn in a simple but expressive style. There is no heads-up-display, no introductory

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The beauty that is Space Pirates and Zombies is really hard to explain. I mean, it has space pirates, which is something that should probably be everyone’s favorite thing, and then it’s got zombies, which seems to be everyone’s favorite thing since The Walking Dead came out.  Two great things put together makes an even greater thing, right? Full disclosure: in my time paying SPAZ, I noticed less “zombies” and

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Luigi? No, it’s the year of tinnitus: BioShock Infinite showered bullets into one year, Gone Home emoted long monologues into the other: It seemed like every game I played was either loud or melodramatic or both; it seemed like every game I played wanted to be larger than life. 140 is nobody’s game of the year, but it stands out for being a low-key experience in a year where everyone

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