[quote]Tis the night – the night / Of the grave’s delight, / And the warlocks are at their play; / Ye think that without / The wild winds shout, / But no, it is they / – it is they. — Arthur Cleveland Coxe[/quote] October. The month of ghosts and ghouls, of things that go bump in the night. Traditionally, a month for the video games industry in which top

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I want to talk about the Silent Hill game series, because it and Resident Evil were two of my favorite game series at one time, and began my love of the difficult and often abused horror game genre. Unlike what Resident Evil has become in more recent iterations, Silent Hill still makes the small hairs on the back of my neck stand up at times, because for all its failings, it is a series that knows a little

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Horror Culture: THE FINAL GIRL

In a series of articles for Culture Mass this month of Halloween, I will break apart some of the broader aspects of horror in culture, custom, and country. Geographical, sexual, and political factors effect the notions of what fear is, as human beings evolve and globalization makes its impact on every aspect of our lives. The sociological climate of the United States as opposed to, for instance, Thailand, is very

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The Grue Crew episode 1: The Horror

Welcome to the inaugural episode of The Grue Crew! The Grue Crew is a newly-minted games-focused podcast hosted by CultureMass.com that focuses on video games in a broader cultural context. We’ll strive to discuss not only what makes games fun, but how they succeed or fail as works of cultural significance. In our first episode, we gathered a kind of roundtable to discuss the state of horror games as part

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