Banished by Shining Rock Software is a recent addition to the city-building genre nestled somewhere in the gaming galaxy between the Sim City and Farming Simulator franchises.  It takes a special kind of patience for this game; not just the patience to slowly cycle through various building locations or meticulously lay out a farm, but the kind of patience that can handle hard winters, poor crop yields, inevitable death, and

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Role-playing games are a hard sell these days. I’m not talking about the Fables and Dragon Ages, I’m talking about the Baldur Gates and Neverwinters. The thing that marks a game like Divinity: Original Sin aside from the RPGs mainstream audiences have come to know over the course of the last half-decade is its more literal and traditional interpretation of RPG elements; traditional interpretations that have given less focus to

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Titanfall’s beta recently came to a close, and thanks to mostly great server performance developer Respawn Games opened up the beta to all who were interested in trying the game out a few weeks prior to it’s release on March 11th. What was included in the beta was just a slice of the full game, one of the three titans were playable, only two of the rumored fifteen levels, and

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No publisher would have Battle Worlds: Kronos. King Art Games shopped it around, but no one was willing to take a risk on a turn-based strategy game that purported to take the genre back to its roots. While other turn-based strategy games were experimenting with ways to bring the genre up-to-speed and in line with the business of developing a game in today’s industry, King Art was making a game

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