Borderlands: The Pre-Sequel Review

It is difficult to write about a sequel to a game series without at least mentioning those that came before. When Borderlands released in October 2009 it delighted gamers and critics alike who snatched up over 2 million copies by year’s end. The unique blend of first-person shooter mechanics and a loot-driven role-playing story successfully bridged the gap between several genres. Borderlands 2 released three years later in 2012 and took us

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Ancient Space Review

When two of my favorite things combine into one neat package it is impossible to overlook how awesome it could be. Real Time Strategy games that take place in the near-vacuum of space have been done a few times in the past, and more often than not have interesting ways of dealing with the three-dimensional environment. Published by Paradox Interactive, CreativeForge Games’ Ancient Space is both similar and different which offers

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Guilt Pile Podcast EP22 – New Year Revolutions

The Guilt Pile Podcast is a regular discussion formed around our seemingly endless backlog of video games that expands with each new release. We know we aren’t the only ones who have many games piled up, begging to be played. We hope to stimulate some desire in tackling this (nearly) impossible task while we talk about games and industry topics both new and old. It’s the first episode of the

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Space Engineers is a sandbox game developed by Keen Software House with a focus on construction and maintenance of space stations and ships.  The game is currently in Early Access on Steam, and very playable for a cool $15. We were able to borrow Keen SWH CEO Marek Rosa for a brief Q&A about the current state of the game and where they would like to see it progress. CultureMass:

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